Main Article Content
Abstract
Learning should be designed to provide opportunities for students to be active and develop the skills needed in the 21st century. The Teams Games Tournament learning model which is abbreviated as Teamament is a cooperative learning model that is student-centred and oriented to the competencies needed in the 21st century. The research was carried out in two cycles by applying the Teams Games Tournament (Teagament) learning model with Crossword Puzzles (TTS) on the subject of Plant and Animal Reproduction Systems. Data collection techniques through learning outcomes tests, observation, and documentation. The results showed an increase in student activity and learning outcomes after the implementation of the action. The percentage of student activity increased from 40% at the end of the first cycle to 66.7% at the end of the second cycle. The percentage of students' learning completeness increased from before the action, cycle I and cycle II, respectively 36.7%, 46.7%, and 70%. It can be concluded that the application of the Teams Games Tournament (Teagament) learning model with Crossword Puzzle (TTS) media can increase the activity and learning outcomes of class IX C students of SMP Negeri 1 Bumijawa semester 1 of the 2019/2020 academic year on the subject of Plant and Animal Reproduction Systems
Keywords
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
With the receipt of the article by the Editorial Board of the Cakrawala: Jurnal Ilmu Pendidikan and it was decided to be published, then the copyright regarding the article will be diverted to Cakrawala: Jurnal Ilmu Pendidikan.
Cakrawala: Jurnal Ilmu Pendidikan hold the copyright regarding all the published articles and has the right to multiply and distribute the article under Creative Commons Attribution-NonCommercial 4.0 International License.
A copyright transfer from the author to the journal is done by filling out the copyright transfer form by the author.
Copyright Transfer Letter: Download
Creative Commons Attribution-NonCommercial 4.0 International License
References
- Darmadi. 2017. Pengembangan Model dan Metode Pembelajaran dalam Dinamika Belajar Siswa. Yogyakarta: Deepublish
- Dimyati dan Mujiono. 2013. Belajar dan Pembelajaran. Jakarta: Rineka Cipta
- Djamarah, Bahri, S, Zain, A. 2010. Strategi Belajar Mengajar. Jakarta: Rineka Cipta
- Lefudin. 2014. Belajar dan Pembelajaran. Yogyakarta: Penerbit Depublish
- Hamalik, Oemar. 2010. Proses Belajar Mengajar. Jakarta: Bumi Aksara
- Hamdani. 2011. Strategi Belajar Mengajar. Bandung: CV Pustaka Setia
- Ismaagung. 2015.Teka Teki Silang sebagai Media Pembelajaran Siswa. http://idekreatifguru.blogspot.com. 2 Agustus 2019.
- Jihad, Asep dan Haris, Abdul. 2013. Evaluasi Pembelajaran. Yogyakarta: Multi Pressindo
- Komalasari, Kokom. 2013. Pembelajaran kontekstual: Konsep dan Aplikasi. Bandung: Refika Adiatama
- Rusman. 2015. Pembelajaran Tematik Terpadu: Teori, Praktik dan Penilaian. Jakarta: PT Raja Grafindo
- Rusman. 2014. Model-model pembelajaran: Mengembangkan profesionalisme guru. Jakarta: Rajawali Pers
- Slameto. 2010. Belajar dan Faktor-Faktor yang Mempengaruhinya. Jakarta: Rineka Cipta
- Slavin, Robert. 2005. Cooperative Learning. Bandung: Nusa Media.
- Suprijono. A, 2013. Cooperative Learning Teori & Aplikasi Paikem. Yogyakarta: Pustaka Pelajar.
- Susanto, Ahmad. 2013. Teori Belajar dan Pembelajaran di Sekolah Dasar. Jakarta: Kencana Prenada Media Group
- Taniredja, Tukiran dkk. 2011. Model-model Pembelajaran Inovatif. Bandung: CV Alfabeta
- Zaini, Hisyam dkk. 2008. Strategi Pembelajaran Aktif. Yogyakarta: Insan Madani
- Zubaedah, Siti, dkk. 2018. Buku Ilmu Pengetahuan Alam untuk SMP/MTs Kelas IX Semester 1. Jakarta: Puskurbuk, Balitbang, Kemdikbud.